Ultrawide (21:9 & 32:9) Black Bar & FOV Fix Hub
Remove letterboxing, black pillarbox sidebars, and Vert- cropped cameras in popular PC games. Get direct Engine.ini configurations, safe hex offsets, and FOV preservation scripts.
Hor+ (True FOV) vs Vert- (Cropped Camera) Visualizer
Toggle aspect ratios to see how poorly implemented games crop your viewport:
Elden Ring
Search: C5 F8 77 C3 Replace: C5 F8 77 90 (or use Flawless Widescreen offline)
Lies of P
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Dead Space (Remake)
-DisplayMode 2 -ForceAspect 2.388889
Persona 3 Reload
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV [SystemSettings] r.CustomDepth=3
Fallout 4 & Skyrim SE
[Display] iSize W=3440 iSize H=1440 bTopMostWindow=1 bMaximizeWindow=1 bBorderless=1 bFull Screen=0
Palworld
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Universal Unreal Engine 4 & 5 Ultrawide Fix
Almost 70% of modern games developed in Unreal Engine suffer from default Vert- camera clamping. Adding this universal snippet to any Unreal Engine game's Engine.ini forces native horizontal aspect ratio calculation without distortion:
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
%LOCALAPPDATA%\[GameName]\Saved\Config\WindowsNoEditor\Engine.iniFrequently Asked Questions
Can I get banned for using an ultrawide fix in multiplayer?
Yes, in games with active kernel anti-cheats (like Elden Ring online, Apex Legends, or Valorant), modifying executable hex bytes will trigger an anti-cheat ban. Only use hex modifications in offline single-player mode. Ini configuration tweaks (Engine.ini) in Unreal games are generally safe.
What is the difference between Hor+ and Vert- FOV?
Hor+ (Horizontal Plus) keeps the vertical height of your camera constant while expanding the left and right peripheral vision on 21:9 and 32:9 screens. Vert- (Vertical Minus) keeps the horizontal FOV fixed and slices off the top and bottom of your screen, making you feel zoomed-in and claustrophobic.
Why do cutscenes have black bars even when gameplay is 21:9?
Many pre-rendered cutscenes are pre-baked at standard 16:9 (1920x1080 or 3840x2160) video files (Bink video or MP4). These video files cannot dynamically stretch to 21:9 without distorting actor faces, so game engines pillarbox them automatically.