Espor Sub-Tick & Peeker's Advantage Simulator
Analyze CS2 Sub-Tick, Valorant 128-tick, and Apex Legends 20-tick netcode. Calculate exact millisecond peeker advantage, interpolation delays (lerp), and understand why players die behind walls in competitive tactical shooters.
Network & Server Architecture Parameters
Aggressive swingers have a perceptible peek advantage. Holding passive angles is slightly disadvantaged.
The Science of Sub-Tick & Peeker's Advantage
When you unpeek and get behind a concrete wall, your local client shows you safe. However, on the server, your character's hitbox was still visible in the open 52ms ago. The server's lag compensation rolls back your position and confirms the fatal headshot.
In CS:GO 64-tick, if you clicked between ticks, your shot was delayed until the next 15.6ms boundary. CS2 Sub-Tick attaches an exact microsecond timestamp to the click. The server evaluates where your crosshair was at that precise millisecond, even if animation frames render on the next tick.
Because total peeker advantage averages 60 to 90ms online, the swinging player always gains ~30-40% of human reaction time. High-ELO players jiggle-peek or re-peek aggressively rather than standing stationary holding tight corner angles.