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Tool #65 • Frame Generation Tuning

Lossless Scaling (LSFG) Artifact & Latency Tuner

Calculate the perfect base framerate cap, eliminate mouse ghosting, and configure DXGI vs WGC capture modes for Lossless Scaling LSFG 2.x and 3.x across PC and handhelds.

1. Monitor Refresh Rate
2. LSFG Frame Multiplier
3. Platform / Device

Calculated Lossless Scaling Configuration

Apply these exact numerical settings in RivaTuner Statistics Server (RTSS) and the Lossless Scaling UI:

Mandatory In-Game / RTSS FPS Cap71 FPSNever leave framerate unlocked with LSFG!
Output Display Framerate~142 FPSMatches your 144Hz refresh cadence perfectly
Estimated Input Feel Delay~18 msInput lag feels like native 71 FPS, not 142 FPS
Capture API ConfigurationDXGI Desktop Duplication

Lowest input latency and direct desktop frame buffer access with zero compositor copying.

Ghosting & Artifact MitigationScaling: Off (Native Resolution) or LS1

Set Scaling Type to "Off" if already rendering at monitor resolution. In Frame Generation options, enable "Allow Tearing" if using G-Sync for minimal latency.

Important Esports Warning

Do NOT use Lossless Scaling in fast-paced competitive esports titles (CS2, Valorant, Apex Legends). Frame generation algorithms cannot predict instant mouse flicks; while the visual motion looks 144Hz+, your crosshair aim will feel like 71Hz with added mouse floatiness.

Frequently Asked Questions

Why does my game feel jittery with Lossless Scaling?

Judder occurs when the base framerate is unlocked or fluctuates wildly. LSFG requires an ironclad, rock-solid base FPS cap that evenly divides into your monitor's refresh rate (e.g. 72 FPS on 144Hz). Cap your base FPS in RTSS before toggling LSFG.

What is the difference between LSFG 2.x and 3.x?

LSFG 3.x introduces multi-frame generation (X3 mode) and improved optical flow estimation around rapid camera rotations, dramatically decreasing HUD edge tearing and UI distortion in RPGs.