Lossless Scaling (LSFG) Artifact & Latency Tuner
Calculate the perfect base framerate cap, eliminate mouse ghosting, and configure DXGI vs WGC capture modes for Lossless Scaling LSFG 2.x and 3.x across PC and handhelds.
Calculated Lossless Scaling Configuration
Apply these exact numerical settings in RivaTuner Statistics Server (RTSS) and the Lossless Scaling UI:
Lowest input latency and direct desktop frame buffer access with zero compositor copying.
Set Scaling Type to "Off" if already rendering at monitor resolution. In Frame Generation options, enable "Allow Tearing" if using G-Sync for minimal latency.
Do NOT use Lossless Scaling in fast-paced competitive esports titles (CS2, Valorant, Apex Legends). Frame generation algorithms cannot predict instant mouse flicks; while the visual motion looks 144Hz+, your crosshair aim will feel like 71Hz with added mouse floatiness.
Frequently Asked Questions
Why does my game feel jittery with Lossless Scaling?
Judder occurs when the base framerate is unlocked or fluctuates wildly. LSFG requires an ironclad, rock-solid base FPS cap that evenly divides into your monitor's refresh rate (e.g. 72 FPS on 144Hz). Cap your base FPS in RTSS before toggling LSFG.
What is the difference between LSFG 2.x and 3.x?
LSFG 3.x introduces multi-frame generation (X3 mode) and improved optical flow estimation around rapid camera rotations, dramatically decreasing HUD edge tearing and UI distortion in RPGs.